Turn your child into a maths magician?

3 Fun Card Games That Rock 'n' Roll Maths!
Every parents wants to help their child to be good at maths, but how do you do this without being condemned to the 'nagging parent' box?
Here's a secret weapon that helps teach math, is inexpensive and ton's of fun!

A pack of Playing Cards! Here are 3 fun-tastic games to play:



  • Remove all face cards from the deck. Aces equal one.

  • Deal five cards to each player.

  • Place four cards face up in the centre of the table chosen from the top of the main deck of cards. These cards are the answer cards.

  • Players must select two or three cards from their hand that when combined using maths operation equals the number represented by one of the answer cards in the centre of the table. EXAMPLE

  • The selected cards are the problem cards. There is a ten.
  • After the players have selected their problem cards they should show off their problems by placing the cards face up in front of them. One example could be six plus four.

  • Give the players a minute or so to examine the other players' cards.

  • The players that don’t have problem cards that equal to an answer card sit this round out.

  • Each of the players still in the game should take turns explaining the operations they used ie: they added, subtracted etc, with their problem cards to arrive at the value of one of the answer cards.

  • Each player that can successfully show an equation to equal and answer card earns a point.

  • The answer cards should be placed in the discard pile and four new answer cards placed in the centre of the table from the main deck.

  • At the start of the next round the problem cards used to score the points are placed in the discard pile and new cards taken from the main deck by those players until they have five cards in total.

  • Play until the cards in the main deck have run out. The player with the most points wins!

    Game 2: GO FISH FOR TEN!


  • Remove all face cards from the deck. Aces = one.

  • Players receive 7 cards for their hand.

  • The remainder of the deck goes face down in the centre of the table.

  • Starting with player one, the player turns to any other player and asks for a card that will make another card in their hand equal 10. For example if I had a 6 I would ask the other player if they had a 4. 6 + 4 = 10.

  • If they have the card asked for the other player gives it to player one, who puts the two cards aside as a point scored.

  • They now have another attempt.

  • If the player asked doesn't have the asked for card, player one picks a card out of the deck and it is the next players turn.

  • The player with the most matches to ten wins the game.



  • Remove all face cards from the deck of cards, Aces = one.

  • The deck is shuffled and placed in front of the players.

  • The players take turns at turning over a card.

  • The number on the card is recorded (written down) on that player's piece of paper then return the card to the bottom of the deck.

  • From the second round the number each player turns over is added to the number or sum of the previous round.

  • For example player 1 turns over 5 in the first round and 2 in the second. On their paper they write 5 +2 = 7. In the third round they turn over a 9. So 5 + 2 = 7 + 9 + 16 + ...

  • The final card must make the total equal 100 exactly so a player with 92 needs an 8 to win. This continues until first player reaches 100 and wins.

  • Can climb the ladder to smaller number i.e. 20 or 50 to make it easier if needed.

    It seems so easy and it really is! Plus the time spent with your children laughing, chatting and helping creates strong bonds that will strengthen your relationship and that is always a great thing!

    StayOnTrack creates many activities that give children practice and success in the basic facts, which of course leads to success in all other maths areas!

    Go to www.stayontrack.co.nz and sign up for a FREE 5 day trial for your child.
  • StayOnTrack Limited 2014