#### Turn your child into a maths magician?  Your Child Is At Stage 5 - What Does That Mean?
At different stages children display different thinking. In maths, as they progress through the Number Framework, they develop their understanding of different strategies that they could use to solve particular problems.

As children move along the Number Framework, they are able to select the best strategies to successfully and accurately solve problems.

Stage 5: This is called the Early Additive Stage –At this stage children can solve simple problems by splitting up the numbers and then re-adding together the numbers in their head. They recognise that numbers can be split into parts and recombined in different ways. This is called part-whole thinking.

Students at this stage have begun to recognise that numbers can be split into parts and recombined in different ways. This is called part-whole thinking.

Strategies used at this stage are most often based on a group of ten or use a known fact, such as a double. For example:

38 + 7 as (38 + 2) + 5
24 – 9 as (24 - 10) + 1
7 + 8 as (7 + 7) + 1

At this stage, children will work at solving problems in each of the three domains: addition and subtraction, multiplication and division and proportional problems.

Games to play at home that can help

I Spy- Multiplication

You will need a pack of cards with the picture cards removed. Aces count as 1. This should leave 40 cards.

What to do:

• Deal out the cards in 10 rows of 4 or 5 rows of 8.
• Players take turns to challenge the others. For example
• I spy two cards that multiply to make 30
• Players look for 2 cards next to each other, horizontally, vertically or diagonally, that multiply to give the number specified.
• The player that finds the combination collects the 2 cards. If the combination of cards cannot be found, the player who posed the ‘I Spy’ question takes the two cards.
• If the player made an error and there is no such combination of cards, nobody collects any cards and the next player takes their turn.
• As cards are removed, the remaining cards are rearranged to fill in the spaces.
• The winner is the player with the most cards once all the cards have been collected.

Variations: A simpler version is to use fewer cards: aces, twos, threes, fours and fives. This is a total of 20 cards that can be arranged in 4 rows of 5.

You will need 4 dice, pen and paper for recording

What to do:

• The aim of the game is to produce the largest total by adding the values on pairs of dice and then multiplying these two totals.
• The dice are rolled. Players race to produce the largest value. For example, If 2, 4, 5, 6 are thrown they could be paired as:
2 + 4 and 5 + 6 which would give 6 x 11 = 66 or
2 + 5 and 4 + 6 which would give 7 x 10 = 70 or
2 + 6 and 4 + 5 which would give 8 x 9 = 72, the winning total
• Roll again. The first player to win three games is the winner.

• Variations: Try to get the smallest value, Add three numbers together and multiply the total by the fourth number
• StayOnTrack Limited 2014